
Before entering the cloud Game track,Byte beat has made many attempts in the game field。Its multi platform cuts into the game field,Such as watermelon video online game live broadcasting service;Tiktok、Today's headlines open small game function,Tiktok music rhythm online games(Sound jump ball);Increase investment in self-developed game development and overseas game distribution。At the beginning of this year,Byte beat's game business“Day and night light year”Our official website was officially launched,It distributes and produces games as the brand name of the game business,It mainly focuses on the field of medium and heavy games,Introduced include《Hot blood street basket》、《Darter》、《Civet cat biography》Various games including。

With today's headlines、Watermelon video、Tiktok、Volcano videos、Skin shrimp、Understand chedi and other products,Byte beating undoubtedly mastered many platforms and traffic,And after mastering the flow,You need to consider how to convert traffic to achieve greater utility,All traffic channels will eventually realize through games as one of the core modes,PCend、Mobile terminal、This is true for all large screens。Even the latest big screen,Through the TV application distribution market of dangbei, the largest intelligent large screen service provider in China——When Beibei market can be found, the cloud game brands of various giants have also been launched,includeSTARTCloud game(tencent)、Netease cloud games、Netease loves to play、Tianyi cloud game、Migu, swim、Wo Changyou、Cloud squid game hall, etc。Major game giants arePCend、Mobile terminal、The large screen side makes great efforts to make market layout;And there will be many users with the same game needs among the users with byte beating,Driving the game business。
As the first batch in China5GOne of the key exploration and research businesses of Technology,along with5GGradual deepening of application,And the continuous improvement of cloud computing and other infrastructure,Nearly two years,Whether on the user side,Or the industrial side,The attention and layout of cloud games have always increased,Including game manufacturers、Communication service provider、Hardware manufacturer、Internet giants have laid out cloud games:Huawei releases cloud game solution、Tencent has launchedSTARTCloud game and first tour cloud game、Launched by the three major telecom operators“Migu, swim”、“Wojia wandering”and“Tianyi cloud game”Cloud game platform。With the major technology giants have launched cloud game services,Cloud game industry explosion point approaching。
Relevant data display,2020In, the scale of China's cloud game market was about68RMB100mn,The compound annual growth rate in the next three years is expected to exceed100%,reach2023In, the scale of cloud game market is expected to increase to nearly 100 billion yuan,achieve986.4RMB100mn,Year on year increase129.6%。Jitter is the first video platform in tiktok.,The connection between users is light,It is just in line with the characteristics of point and play of cloud games,Huge traffic can make it an important port for cloud games,Or it is expected to reshape the pattern of Yunyou mobile tourism industry chain。
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